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How to play ’01 Games:

’01 games (e.g. 301, 501, 701, 901, & 1001) are the classic English pub games.

At the start of the game, points are given to each player, depending upon the game selected.

Play begins when the first dart hits any segment. All subsequent scores are subtracted until you get to “exactly zero”

A player “busts” and loses a turn, if their score passes “0”.

  • ’01 Game options for the ’01 games are:
  • Double-in: Players must score in a double point value segment to begin play.
  • Double-out: Players must reach “0” exactly by scoring in a double point value segment.
  • Doubling-in & Doubling-out: Players must score a double to start and finish in a double to exactly “0”.
  • Masters out: Players must reach “0” in a double or triple point value segement.

Example of Doubling-in & Doubling-out: A player starts his score by hitting any double on the board. Darts thrown before the double is hit do not score; all darts thrown after the double do score. When a double is hit, the score amount is subtracted from 301. If a player hits a double 8, he subtracts 16 from 301 and is left with 285. The player continues to throw in turn, subtracting the total score of his three darts from the score at the end of his last turn. He can win the game only by getting a double that gives him a total score equaling the total amount left.

With 32 points to go, a double 16 will end the game. A single 16 will still leave 16 to go, which can be got by throwing a double 8, and so on down the line. If an odd number is thrown, another odd number is needed to get back to a double possibility.

If one less or one more than the exact score is hit, the player must assume the same score he had at the end of his last turn.

(This is called busting) the rest of the rules hold.

’01 Game Feats:

  • 6 Darts out (301)
  • 9 Darts out (501)
  • Hat Trick: 3 Bull’s-eyes in one turn
  • Ton: A score of 100 to 150 in one turn
  • High Ton: A score of 151 or greater in one turn

How to Play Cricket:

Each number wedge segment to be used is called an inning. the object of Cricket is to close all of the game’s innings before and opponent does.

To close an inning, or number, three of the particular number must be scored. This can be done with one dart in the triple, three singles, or a double and a single of the number. Merely closing, however does not win the game if the opponent is ahead on points.

The point deficit, if there is any, must be made up by scoring in live (not-yet-closed) innings.

Important: Points are not necessary to win; the object is to close the numbers before your opponent does. The player who closes first, even if he has zero points, is the winner as long as his opponent also has zero points.

Should the opponent have points, the closed out player must score an equal amount or more points than his opponent before the opponent can close out his numbers.

Games cannot end in a tie. If the players’ scores are equal, the first player to close out all of his numbers wins.

Example: To close a number, three hits must be scored in that particular number. If one player closes a number before the other player does, every subsequent dart in that number counts for points until the opponent can close the number (e.g. the first player throws his three darts at 20 but only scores two singles with the third dart landing on a non-scoring number. The number is not closed. The second player throws his darts; all three hit the 20 wedge, a triple and two singles. Thus, the second player has closed 20 and has also scored 40 points for the two extra 20’s from his total of five hits for his turn. This player will continue to recieve 20 points for every 20 he subsequently throws until his opponent throws the single 20 he needs to close the 20 segment.

To win a game of Cricket you must close all the numbers by getting a score of three hits in each number, including the bull’s-eye. Plus, you cannot be behind in points.

Cricket Options:

  • Cut-throat Cricket: Option is the same as cricket except that player with closed numbers add points to players with those numbers still open. The player who has closed all numbers and has lowest score wins.
  • Master Cricket: A player only scores points on darts that also close the number, until all numbers and Bull’s-eye are closed. Players can then score points on any number that opponents have open. Highest score wins.

Cricket Feats:

  • Hat Trick: Marking three bulls in one round.
  • While Horse: Marking 3 different unmarked triples in one round.

Other Games

  • High Score: Objective is to score the most points. The highest score at the end of the game wins.
  • Shanghai: Objective is to hit each numbered sector with one dart, in sequence, 1 through 20 and then the Bull’s-eye. A Shanghai is an automatic win done in a single turn by hitting 3 consecutive numbers, one in a single point, value segment, one in a double, and one in a triple (any order). Otherwise, highest score at the end of the game.

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Magnetic Darts Instructions

Select a suitable location to hang your dartboard, preferably with at least 8 feet (2.5m) of open space. Ensure the dartboard is hung securely with the Bulls Eye 5 feet 8 inches from the floor (1.73m). Darts are traditionally thrown from a distance of 7 feet 9 1/4 (2.37m).

The most commonly played dart game is called ‘301’

  • Each player plays with three darts.
  • To determine who starts the game each player throws at the bulls eye.

The player whose dart is closest to the bulls eye starts the game.

  • Each player starts with 301 points. Every score is subtracted from this total.
  • The player reaching zero points first wins the game.
  • The last score must be a double or a bulls eye.

The reverse face can be used to play a simpler game where the first player to 100 is the winner, taking it in turns with 3 darts each.

Unfortunately we have no Dartboards in stock at this time.