Players aim to cross out as many of the numbers as possible, in accordance with the throws of the dice. The total of the numbers crossed out having to exactly = the total of the two dice thrown. High numbers should be crossed out first, since it is the player with the lowest score that wins.
Each player in turn throws the two dice. He then adds the spot values of the two dice and decides which box numbers to cross out. For example, a throw totalling 10 would allow the player to cross out 4, 4 and 1 or 6 & 4, 7 & 3, 8 & 2, or 9 & 1 etc.
Once the player has crossed out his chosen numbers, he throws again and makes a further choice, but he cannot make use of numbers already crossed out following previous throws. The player must use up his entire score with uncrossed-out (open) numbers.
When a player has crossed out the six highest numbers (7-12), he is allowed to throw with only one dice whenever he wishes. The player continues throwing until no further open number combinations can be found. The player’s turn is now complete and the remaining opn numbers are totalled and constitute that player’s score, which is entered at the bottom of the score pad provided.
Players can play as many rounds as they like and the eventual winner is the player with the lowest cumulative score.